125 lines
4.3 KiB
C
125 lines
4.3 KiB
C
/* GamesServ - Small Games Service - NeoStats Addon Module
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** Copyright (c) 2006 Justin Hammond, Mark Hetherington, DeadNotBuried
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**
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** This program is free software; you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation; either version 2 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program; if not, write to the Free Software
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** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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** USA
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**
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** GamesServ CVS Identification
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** $Id$
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*/
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#include "neostats.h" /* Required for bot support */
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#include "gamesserv.h"
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typedef enum STOP_REASON
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{
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STOP_NONE,
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STOP_NOT_ONLINE,
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STOP_NOT_INCHANNEL
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} STOP_REASON;
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/* Prototypes */
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static void stopbomb( char *nic, STOP_REASON reason );
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/*
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* Bomb Timer Finished
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*/
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int timerupstopbomb(void *userptr)
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{
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stopbomb( NULL, STOP_NONE );
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return NS_SUCCESS;
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}
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/*
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* Start Bomb Game
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*/
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int startbomb(const CmdParams *cmdparams) {
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if (CheckGameStart(cmdparams->source, cmdparams->av[0], GS_GAME_CHANNEL_BOMB, TS_ONE_MINUTE, NS_TRUE, NS_TRUE) != NS_SUCCESS) {
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return NS_SUCCESS;
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}
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irc_chanprivmsg (gs_bot, gameroom[GS_GAME_CHANNEL_BOMB], "\0037A Bomb has been brought into the channel by %s. Don''t be the last one with it.", cmdparams->source->name);
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AddTimer (TIMER_TYPE_COUNTDOWN, timerupstopbomb, "bombcountdown", countdowntime[GS_GAME_CHANNEL_BOMB], NULL);
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return NS_SUCCESS;
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}
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/*
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* Throw Bomb
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*/
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int throwbomb(const CmdParams *cmdparams) {
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Client *u;
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Channel *c;
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int ttto;
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if ( !ircstrcasecmp (cmdparams->source->name, gameplayernick[GS_GAME_CHANNEL_BOMB]) && ( gamestatus[GS_GAME_CHANNEL_BOMB] == GS_GAME_CHANNEL_PLAYING ) ) {
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u = FindUser (cmdparams->av[0]);
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if (!u) {
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stopbomb( cmdparams->av[0], STOP_NOT_ONLINE );
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} else {
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c = FindChannel(gameroom[GS_GAME_CHANNEL_BOMB]);
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if (IsChannelMember(c, u)) {
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ttto = ( ( rand() % 5 ) + 1 );
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if ( ttto < countdowntime[GS_GAME_CHANNEL_BOMB] ) {
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countdowntime[GS_GAME_CHANNEL_BOMB] -= ttto;
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}
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switch (ttto) {
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case 1:
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irc_chanprivmsg (gs_bot, gameroom[GS_GAME_CHANNEL_BOMB], "\0037%s places the bomb in %s's pocket.", gameplayernick[GS_GAME_CHANNEL_BOMB], u->name);
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break;
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case 2:
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irc_chanprivmsg (gs_bot, gameroom[GS_GAME_CHANNEL_BOMB], "\0037%s sneaks the bomb next to %s.", gameplayernick[GS_GAME_CHANNEL_BOMB], u->name);
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break;
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case 3:
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irc_chanprivmsg (gs_bot, gameroom[GS_GAME_CHANNEL_BOMB], "\0037%s throws the bomb at %s, who now has a large bruise.", gameplayernick[GS_GAME_CHANNEL_BOMB], u->name);
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break;
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default:
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irc_chanprivmsg (gs_bot, gameroom[GS_GAME_CHANNEL_BOMB], "\0037%s passes the Bomb to %s.", gameplayernick[GS_GAME_CHANNEL_BOMB], u->name);
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break;
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}
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if ( IsExcluded(u) || IsMe(u) || IsBot(u) || IsAway(u) ) {
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irc_chanprivmsg (gs_bot, gameroom[GS_GAME_CHANNEL_BOMB], "\0037the Bomb Bounces off an invisible Force Field, and returns to %s.", gameplayernick[GS_GAME_CHANNEL_BOMB]);
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} else {
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strlcpy (gameplayernick[GS_GAME_CHANNEL_BOMB], u->name, MAXNICK);
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}
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SetTimerInterval("bombcountdown", countdowntime[GS_GAME_CHANNEL_BOMB]);
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} else {
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stopbomb( cmdparams->av[0], STOP_NOT_INCHANNEL );
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}
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}
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}
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return NS_SUCCESS;
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}
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/*
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* Stop Bomb Game
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*/
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static void stopbomb( char *nic, STOP_REASON reason )
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{
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switch( reason )
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{
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case STOP_NOT_ONLINE:
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irc_chanprivmsg (gs_bot, gameroom[GS_GAME_CHANNEL_BOMB], "\0037%s must be blind there is no %s on the network.", gameplayernick[GS_GAME_CHANNEL_BOMB], nic);
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DelTimer ("bombcountdown");
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break;
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case STOP_NOT_INCHANNEL:
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irc_chanprivmsg (gs_bot, gameroom[GS_GAME_CHANNEL_BOMB], "\0037%s must be blind, %s isn''t in the channel.", gameplayernick[GS_GAME_CHANNEL_BOMB], nic);
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DelTimer ("bombcountdown");
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break;
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default:
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break;
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}
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irc_kick(gs_bot, gameroom[GS_GAME_CHANNEL_BOMB], gameplayernick[GS_GAME_CHANNEL_BOMB], "\0034BOOOOOM !!!!!!");
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CheckPartGameChannel(GS_GAME_CHANNEL_BOMB);
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}
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