Finally, Got back to some Coding. Added VHP to Unreal Protocol support to support Vhost/Cloacked Hosts. Unreal Vhost Processing is better, and SQL still export * as when no hidden host/vhost is set

This commit is contained in:
Fish 2004-03-11 11:47:08 +00:00
parent 5adedd9e06
commit 2861d58fe5
5 changed files with 34 additions and 14 deletions

4
main.c
View file

@ -124,7 +124,11 @@ main (int argc, char *argv[])
me.want_nickip = 0;
me.die = 0;
me.local[0] = '\0';
#ifndef DEBUG
me.debug_mode = 0;
#else
me.debug_mode = 1;
#endif
me.r_time = 10;
me.numeric = 1;
me.setservertimes = 0;