Finally, Got back to some Coding. Added VHP to Unreal Protocol support to support Vhost/Cloacked Hosts. Unreal Vhost Processing is better, and SQL still export * as when no hidden host/vhost is set
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5adedd9e06
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5 changed files with 34 additions and 14 deletions
4
main.c
4
main.c
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@ -124,7 +124,11 @@ main (int argc, char *argv[])
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me.want_nickip = 0;
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me.die = 0;
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me.local[0] = '\0';
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#ifndef DEBUG
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me.debug_mode = 0;
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#else
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me.debug_mode = 1;
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#endif
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me.r_time = 10;
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me.numeric = 1;
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me.setservertimes = 0;
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