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[PATCH] kill PF_DEAD flag
After the previous change (->flags & PF_DEAD) <=> (->state == EXIT_DEAD), we don't need PF_DEAD any longer. Signed-off-by: Oleg Nesterov <oleg@tv-sign.ru> Cc: Ingo Molnar <mingo@elte.hu> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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29b8849216
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4 changed files with 12 additions and 15 deletions
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@ -953,10 +953,8 @@ fastcall NORET_TYPE void do_exit(long code)
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if (tsk->splice_pipe)
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__free_pipe_info(tsk->splice_pipe);
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/* PF_DEAD causes final put_task_struct after we schedule. */
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preempt_disable();
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BUG_ON(tsk->flags & PF_DEAD);
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tsk->flags |= PF_DEAD;
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/* causes final put_task_struct in finish_task_switch(). */
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tsk->state = EXIT_DEAD;
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schedule();
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@ -972,7 +970,7 @@ NORET_TYPE void complete_and_exit(struct completion *comp, long code)
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{
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if (comp)
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complete(comp);
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do_exit(code);
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}
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