gpu: host1x: syncpt: Request syncpoints per client

Rather than request syncpoints for a struct device *, request them for a
struct host1x_client *. This is important because subsequent patches are
going to break the assumption that host1x will always be the parent for
devices requesting a syncpoint. It's also a more natural choice because
host1x clients are really the only ones that will know how to deal with
syncpoints.

Note that host1x clients are always guaranteed to be children of host1x,
regardless of their location in the device tree.

Signed-off-by: Thierry Reding <treding@nvidia.com>
This commit is contained in:
Thierry Reding 2017-08-30 12:48:31 +02:00
parent 6a341fdff1
commit 617dd7cc49
7 changed files with 14 additions and 14 deletions

View file

@ -157,7 +157,7 @@ int host1x_syncpt_incr(struct host1x_syncpt *sp);
u32 host1x_syncpt_incr_max(struct host1x_syncpt *sp, u32 incrs);
int host1x_syncpt_wait(struct host1x_syncpt *sp, u32 thresh, long timeout,
u32 *value);
struct host1x_syncpt *host1x_syncpt_request(struct device *dev,
struct host1x_syncpt *host1x_syncpt_request(struct host1x_client *client,
unsigned long flags);
void host1x_syncpt_free(struct host1x_syncpt *sp);