workqueue: Change the code of calculating work_flags in insert_wq_barrier()

Add a local var @work_flags to calculate work_flags step by step, so that
we don't need to squeeze several flags in only the last line of code.

Parepare for next patch to add a bit to barrier work item's flag.  Not
squshing this to next patch makes it clear that what it will have changed.

No functional change intended.

Signed-off-by: Lai Jiangshan <laijs@linux.alibaba.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
This commit is contained in:
Lai Jiangshan 2021-08-17 09:32:36 +08:00 committed by Tejun Heo
parent c4560c2c88
commit d21cece0db

View file

@ -2659,8 +2659,8 @@ static void insert_wq_barrier(struct pool_workqueue *pwq,
struct wq_barrier *barr, struct wq_barrier *barr,
struct work_struct *target, struct worker *worker) struct work_struct *target, struct worker *worker)
{ {
unsigned int work_flags = work_color_to_flags(WORK_NO_COLOR);
struct list_head *head; struct list_head *head;
unsigned int linked = 0;
/* /*
* debugobject calls are safe here even with pool->lock locked * debugobject calls are safe here even with pool->lock locked
@ -2686,13 +2686,12 @@ static void insert_wq_barrier(struct pool_workqueue *pwq,
head = target->entry.next; head = target->entry.next;
/* there can already be other linked works, inherit and set */ /* there can already be other linked works, inherit and set */
linked = *bits & WORK_STRUCT_LINKED; work_flags |= *bits & WORK_STRUCT_LINKED;
__set_bit(WORK_STRUCT_LINKED_BIT, bits); __set_bit(WORK_STRUCT_LINKED_BIT, bits);
} }
debug_work_activate(&barr->work); debug_work_activate(&barr->work);
insert_work(pwq, &barr->work, head, insert_work(pwq, &barr->work, head, work_flags);
work_color_to_flags(WORK_NO_COLOR) | linked);
} }
/** /**