include: convert various register fcns to macros to avoid include chaining

The original implementations reference THIS_MODULE in an inline.
We could include <linux/export.h>, but it is better to avoid chaining.

Fortunately someone else already thought of this, and made a similar
inline into a #define in <linux/device.h> for device_schedule_callback(),
[see commit 523ded71de] so follow that precedent here.

Also bubble up any __must_check that were used on the prev. wrapper inline
functions up one to the real __register functions, to preserve any prev.
sanity checks that were used in those instances.

Signed-off-by: Paul Gortmaker <paul.gortmaker@windriver.com>
This commit is contained in:
Paul Gortmaker 2011-05-27 09:02:11 -04:00
parent 7c926402a7
commit eb5589a8f0
11 changed files with 57 additions and 58 deletions

View file

@ -71,10 +71,9 @@ void gameport_close(struct gameport *gameport);
#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
void __gameport_register_port(struct gameport *gameport, struct module *owner);
static inline void gameport_register_port(struct gameport *gameport)
{
__gameport_register_port(gameport, THIS_MODULE);
}
/* use a define to avoid include chaining to get THIS_MODULE */
#define gameport_register_port(gameport) \
__gameport_register_port(gameport, THIS_MODULE)
void gameport_unregister_port(struct gameport *gameport);
@ -145,12 +144,12 @@ static inline void gameport_unpin_driver(struct gameport *gameport)
mutex_unlock(&gameport->drv_mutex);
}
int __gameport_register_driver(struct gameport_driver *drv,
int __must_check __gameport_register_driver(struct gameport_driver *drv,
struct module *owner, const char *mod_name);
static inline int __must_check gameport_register_driver(struct gameport_driver *drv)
{
return __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME);
}
/* use a define to avoid include chaining to get THIS_MODULE & friends */
#define gameport_register_driver(drv) \
__gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME)
void gameport_unregister_driver(struct gameport_driver *drv);