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libbpf: Unpin auto-pinned maps if loading fails
Since the automatic map-pinning happens during load, it will leave pinned
maps around if the load fails at a later stage. Fix this by unpinning any
pinned maps on cleanup. To avoid unpinning pinned maps that were reused
rather than newly pinned, add a new boolean property on struct bpf_map to
keep track of whether that map was reused or not; and only unpin those maps
that were not reused.
Fixes: 57a00f4164
("libbpf: Add auto-pinning of maps when loading BPF objects")
Signed-off-by: Toke Høiland-Jørgensen <toke@redhat.com>
Signed-off-by: Alexei Starovoitov <ast@kernel.org>
Acked-by: Andrii Nakryiko <andriin@fb.com>
Acked-by: David S. Miller <davem@davemloft.net>
Acked-by: Song Liu <songliubraving@fb.com>
Link: https://lore.kernel.org/bpf/157333184731.88376.9992935027056165873.stgit@toke.dk
This commit is contained in:
parent
451d1dc886
commit
ec6d5f47bf
1 changed files with 8 additions and 1 deletions
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@ -229,6 +229,7 @@ struct bpf_map {
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enum libbpf_map_type libbpf_type;
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enum libbpf_map_type libbpf_type;
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char *pin_path;
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char *pin_path;
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bool pinned;
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bool pinned;
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bool reused;
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};
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};
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struct bpf_secdata {
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struct bpf_secdata {
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@ -1995,6 +1996,7 @@ int bpf_map__reuse_fd(struct bpf_map *map, int fd)
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map->def.map_flags = info.map_flags;
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map->def.map_flags = info.map_flags;
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map->btf_key_type_id = info.btf_key_type_id;
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map->btf_key_type_id = info.btf_key_type_id;
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map->btf_value_type_id = info.btf_value_type_id;
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map->btf_value_type_id = info.btf_value_type_id;
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map->reused = true;
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return 0;
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return 0;
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@ -4026,7 +4028,7 @@ int bpf_object__unload(struct bpf_object *obj)
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int bpf_object__load_xattr(struct bpf_object_load_attr *attr)
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int bpf_object__load_xattr(struct bpf_object_load_attr *attr)
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{
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{
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struct bpf_object *obj;
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struct bpf_object *obj;
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int err;
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int err, i;
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if (!attr)
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if (!attr)
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return -EINVAL;
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return -EINVAL;
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@ -4047,6 +4049,11 @@ int bpf_object__load_xattr(struct bpf_object_load_attr *attr)
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return 0;
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return 0;
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out:
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out:
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/* unpin any maps that were auto-pinned during load */
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for (i = 0; i < obj->nr_maps; i++)
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if (obj->maps[i].pinned && !obj->maps[i].reused)
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bpf_map__unpin(&obj->maps[i], NULL);
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bpf_object__unload(obj);
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bpf_object__unload(obj);
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pr_warn("failed to load object '%s'\n", obj->path);
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pr_warn("failed to load object '%s'\n", obj->path);
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return err;
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return err;
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