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Input: Add proper locking when changing device's keymap
Take dev->event_lock to make sure that we don't race with input_event() and also force key up event when removing a key from keymap table. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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parent
554101e3e5
commit
f4f37c8ec7
4 changed files with 80 additions and 11 deletions
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@ -493,7 +493,7 @@ static void input_disconnect_device(struct input_dev *dev)
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if (is_event_supported(EV_KEY, dev->evbit, EV_MAX)) {
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for (code = 0; code <= KEY_MAX; code++) {
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if (is_event_supported(code, dev->keybit, KEY_MAX) &&
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test_bit(code, dev->key)) {
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__test_and_clear_bit(code, dev->key)) {
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input_pass_event(dev, EV_KEY, code, 0);
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}
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}
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@ -526,7 +526,7 @@ static int input_default_getkeycode(struct input_dev *dev,
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if (!dev->keycodesize)
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return -EINVAL;
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if (scancode < 0 || scancode >= dev->keycodemax)
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if (scancode >= dev->keycodemax)
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return -EINVAL;
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*keycode = input_fetch_keycode(dev, scancode);
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@ -540,10 +540,7 @@ static int input_default_setkeycode(struct input_dev *dev,
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int old_keycode;
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int i;
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if (scancode < 0 || scancode >= dev->keycodemax)
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return -EINVAL;
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if (keycode < 0 || keycode > KEY_MAX)
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if (scancode >= dev->keycodemax)
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return -EINVAL;
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if (!dev->keycodesize)
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@ -586,6 +583,75 @@ static int input_default_setkeycode(struct input_dev *dev,
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return 0;
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}
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/**
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* input_get_keycode - retrieve keycode currently mapped to a given scancode
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* @dev: input device which keymap is being queried
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* @scancode: scancode (or its equivalent for device in question) for which
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* keycode is needed
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* @keycode: result
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*
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* This function should be called by anyone interested in retrieving current
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* keymap. Presently keyboard and evdev handlers use it.
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*/
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int input_get_keycode(struct input_dev *dev, int scancode, int *keycode)
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{
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if (scancode < 0)
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return -EINVAL;
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return dev->getkeycode(dev, scancode, keycode);
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}
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EXPORT_SYMBOL(input_get_keycode);
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/**
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* input_get_keycode - assign new keycode to a given scancode
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* @dev: input device which keymap is being updated
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* @scancode: scancode (or its equivalent for device in question)
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* @keycode: new keycode to be assigned to the scancode
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*
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* This function should be called by anyone needing to update current
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* keymap. Presently keyboard and evdev handlers use it.
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*/
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int input_set_keycode(struct input_dev *dev, int scancode, int keycode)
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{
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unsigned long flags;
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int old_keycode;
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int retval;
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if (scancode < 0)
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return -EINVAL;
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if (keycode < 0 || keycode > KEY_MAX)
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return -EINVAL;
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spin_lock_irqsave(&dev->event_lock, flags);
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retval = dev->getkeycode(dev, scancode, &old_keycode);
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if (retval)
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goto out;
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retval = dev->setkeycode(dev, scancode, keycode);
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if (retval)
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goto out;
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/*
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* Simulate keyup event if keycode is not present
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* in the keymap anymore
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*/
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if (test_bit(EV_KEY, dev->evbit) &&
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!is_event_supported(old_keycode, dev->keybit, KEY_MAX) &&
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__test_and_clear_bit(old_keycode, dev->key)) {
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input_pass_event(dev, EV_KEY, old_keycode, 0);
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if (dev->sync)
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input_pass_event(dev, EV_SYN, SYN_REPORT, 1);
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}
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out:
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spin_unlock_irqrestore(&dev->event_lock, flags);
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return retval;
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}
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EXPORT_SYMBOL(input_set_keycode);
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#define MATCH_BIT(bit, max) \
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for (i = 0; i < BITS_TO_LONGS(max); i++) \
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