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drm/udl: Move clip-rectangle code out of udl_handle_damage()
Computing the clip rectable in a separate helper function makes the damage-handler code more readable. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Reviewed-by: Emil Velikov <emil.velikov@collabora.com> Acked-by: Gerd Hoffmann <kraxel@redhat.com> Link: https://patchwork.freedesktop.org/patch/msgid/20191206085954.9697-5-tzimmermann@suse.de
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parent
2d2bebb833
commit
ffc90486e3
1 changed files with 32 additions and 16 deletions
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@ -20,9 +20,6 @@
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#include "udl_drv.h"
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#define DL_ALIGN_UP(x, a) ALIGN(x, a)
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#define DL_ALIGN_DOWN(x, a) ALIGN_DOWN(x, a)
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/** Read the red component (0..255) of a 32 bpp colour. */
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#define DLO_RGB_GETRED(col) (uint8_t)((col) & 0xFF)
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@ -61,6 +58,28 @@ static uint16_t rgb16(uint32_t col)
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}
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#endif
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static int udl_aligned_damage_clip(struct drm_rect *clip, int x, int y,
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int width, int height)
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{
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int x1, x2;
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if (WARN_ON_ONCE(x < 0) ||
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WARN_ON_ONCE(y < 0) ||
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WARN_ON_ONCE(width < 0) ||
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WARN_ON_ONCE(height < 0))
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return -EINVAL;
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x1 = ALIGN_DOWN(x, sizeof(unsigned long));
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x2 = ALIGN(width + (x - x1), sizeof(unsigned long)) + x1;
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clip->x1 = x1;
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clip->y1 = y;
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clip->x2 = x2;
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clip->y2 = y + height;
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return 0;
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}
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int udl_handle_damage(struct drm_framebuffer *fb, int x, int y,
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int width, int height)
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{
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@ -69,7 +88,7 @@ int udl_handle_damage(struct drm_framebuffer *fb, int x, int y,
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int i, ret;
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char *cmd;
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struct urb *urb;
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int aligned_x;
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struct drm_rect clip;
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int log_bpp;
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void *vaddr;
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@ -85,15 +104,11 @@ int udl_handle_damage(struct drm_framebuffer *fb, int x, int y,
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}
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spin_unlock(&udl->active_fb_16_lock);
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aligned_x = DL_ALIGN_DOWN(x, sizeof(unsigned long));
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width = DL_ALIGN_UP(width + (x-aligned_x), sizeof(unsigned long));
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x = aligned_x;
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if ((width <= 0) ||
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(x + width > fb->width) ||
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(y + height > fb->height)) {
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ret = udl_aligned_damage_clip(&clip, x, y, width, height);
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if (ret)
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return ret;
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else if ((clip.x2 > fb->width) || (clip.y2 > fb->height))
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return -EINVAL;
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}
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vaddr = drm_gem_shmem_vmap(fb->obj[0]);
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if (IS_ERR(vaddr)) {
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@ -106,13 +121,14 @@ int udl_handle_damage(struct drm_framebuffer *fb, int x, int y,
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goto out;
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cmd = urb->transfer_buffer;
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for (i = y; i < y + height ; i++) {
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for (i = clip.y1; i < clip.y2; i++) {
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const int line_offset = fb->pitches[0] * i;
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const int byte_offset = line_offset + (x << log_bpp);
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const int dev_byte_offset = (fb->width * i + x) << log_bpp;
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const int byte_offset = line_offset + (clip.x1 << log_bpp);
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const int dev_byte_offset = (fb->width * i + clip.x1) << log_bpp;
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const int byte_width = (clip.x2 - clip.x1) << log_bpp;
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if (udl_render_hline(dev, log_bpp, &urb, (char *)vaddr,
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&cmd, byte_offset, dev_byte_offset,
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width << log_bpp))
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byte_width))
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goto out;
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}
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