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The HW only executes a load once the tile coordinates packet happens, and only tracks one at a time, so by emitting our two MSAA loads back to back we would end up with an undefined color or Z buffer. Fixes dEQP-EGL.functional.render.multi_context.gles2.rgb888_window Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com> Cc: Maxime Ripard <maxime.ripard@bootlin.com> Link: https://patchwork.freedesktop.org/patch/msgid/20190206232550.12012-1-eric@anholt.net |
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.. | ||
Kconfig | ||
Makefile | ||
vc4_bo.c | ||
vc4_crtc.c | ||
vc4_debugfs.c | ||
vc4_dpi.c | ||
vc4_drv.c | ||
vc4_drv.h | ||
vc4_dsi.c | ||
vc4_fence.c | ||
vc4_gem.c | ||
vc4_hdmi.c | ||
vc4_hvs.c | ||
vc4_irq.c | ||
vc4_kms.c | ||
vc4_packet.h | ||
vc4_perfmon.c | ||
vc4_plane.c | ||
vc4_qpu_defines.h | ||
vc4_regs.h | ||
vc4_render_cl.c | ||
vc4_trace.h | ||
vc4_trace_points.c | ||
vc4_txp.c | ||
vc4_v3d.c | ||
vc4_validate.c | ||
vc4_validate_shaders.c | ||
vc4_vec.c |