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[Why] The math on deciding on how many "frames to insert" sometimes sent us over the max refresh rate. Also integer overflow can occur if we have high refresh rates. [How] Instead of clipping the frame duration such that it doesn’t go below the min, just remove a frame from the number of frames to insert. + Use unsigned long long for intermediate calculations to prevent integer overflow. Signed-off-by: Bayan Zabihiyan <bayan.zabihiyan@amd.com> Reviewed-by: Aric Cyr <Aric.Cyr@amd.com> Acked-by: Leo Li <sunpeng.li@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> |
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color | ||
freesync | ||
inc | ||
info_packet | ||
power | ||
stats | ||
vmid |