#include "ref.h" #define RI(x,y) r[(3*(x) + (y))] void ref_rotation2quaternion_f32(const float32_t *pInputRotations, float32_t *pOutputQuaternions, uint32_t nbQuaternions) { for(uint32_t nb=0; nb < nbQuaternions; nb++) { const float32_t *r=&pInputRotations[nb*9]; float32_t *q=&pOutputQuaternions[nb*4]; float32_t trace = RI(0,0) + RI(1,1) + RI(2,2); float32_t doubler; float32_t s; if (trace > 0) { doubler = sqrtf(trace + 1.0) * 2; // invs=4*qw s = 1.0 / doubler; q[0] = 0.25 * doubler; q[1] = (RI(2,1) - RI(1,2)) * s; q[2] = (RI(0,2) - RI(2,0)) * s; q[3] = (RI(1,0) - RI(0,1)) * s; } else if ((RI(0,0) > RI(1,1)) && (RI(0,0) > RI(2,2)) ) { doubler = sqrtf(1.0 + RI(0,0) - RI(1,1) - RI(2,2)) * 2; // invs=4*qx s = 1.0 / doubler; q[0] = (RI(2,1) - RI(1,2)) * s; q[1] = 0.25 * doubler; q[2] = (RI(0,1) + RI(1,0)) * s; q[3] = (RI(0,2) + RI(2,0)) * s; } else if (RI(1,1) > RI(2,2)) { doubler = sqrtf(1.0 + RI(1,1) - RI(0,0) - RI(2,2)) * 2; // invs=4*qy s = 1.0 / doubler; q[0] = (RI(0,2) - RI(2,0)) * s; q[1] = (RI(0,1) + RI(1,0)) * s; q[2] = 0.25 * doubler; q[3] = (RI(1,2) + RI(2,1)) * s; } else { doubler = sqrtf(1.0 + RI(2,2) - RI(0,0) - RI(1,1)) * 2; // invs=4*qz s = 1.0 / doubler; q[0] = (RI(1,0) - RI(0,1)) * s; q[1] = (RI(0,2) + RI(2,0)) * s; q[2] = (RI(1,2) + RI(2,1)) * s; q[3] = 0.25 * doubler; } } }