#include "ref.h" void ref_quaternion_norm_f32(const float32_t *pInputQuaternions, float32_t *pNorms, uint32_t nbQuaternions) { float32_t temp; for(uint32_t i=0; i < nbQuaternions; i++) { temp = SQ(pInputQuaternions[4 * i + 0]) + SQ(pInputQuaternions[4 * i + 1]) + SQ(pInputQuaternions[4 * i + 2]) + SQ(pInputQuaternions[4 * i + 3]); pNorms[i] = sqrtf(temp); } }