drm/i915: Simplify processing of the golden render context state

Rewrite i915_gem_render_state.c for the purposes of clarity and
compactness, in the process we can eliminate some dodgy math that did
not handle 64bit addresses correctly.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Cc: Damien Lespiau <damien.lespiau@intel.com>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This commit is contained in:
Chris Wilson 2014-06-10 11:23:33 +01:00 committed by Daniel Vetter
parent 6254b2042c
commit 1ce826d436
5 changed files with 69 additions and 97 deletions

View file

@ -28,7 +28,6 @@
struct intel_renderstate_rodata {
const u32 *reloc;
const u32 reloc_items;
const u32 *batch;
const u32 batch_items;
};
@ -40,7 +39,6 @@ extern const struct intel_renderstate_rodata gen8_null_state;
#define RO_RENDERSTATE(_g) \
const struct intel_renderstate_rodata gen ## _g ## _null_state = { \
.reloc = gen ## _g ## _null_state_relocs, \
.reloc_items = sizeof(gen ## _g ## _null_state_relocs)/4, \
.batch = gen ## _g ## _null_state_batch, \
.batch_items = sizeof(gen ## _g ## _null_state_batch)/4, \
}