crush: merge working data and scratch

Much like Arlo Guthrie, I decided that one big pile is better than two
little piles.

Reflects ceph.git commit 95c2df6c7e0b22d2ea9d91db500cf8b9441c73ba.

Signed-off-by: Ilya Dryomov <idryomov@gmail.com>
This commit is contained in:
Ilya Dryomov 2017-01-31 15:55:06 +01:00
parent 66a0e2d579
commit 743efcffff
4 changed files with 29 additions and 19 deletions

View file

@ -15,7 +15,19 @@ extern int crush_do_rule(const struct crush_map *map,
int ruleno,
int x, int *result, int result_max,
const __u32 *weights, int weight_max,
void *cwin, int *scratch);
void *cwin);
/*
* Returns the exact amount of workspace that will need to be used
* for a given combination of crush_map and result_max. The caller can
* then allocate this much on its own, either on the stack, in a
* per-thread long-lived buffer, or however it likes.
*/
static inline size_t crush_work_size(const struct crush_map *map,
int result_max)
{
return map->working_size + result_max * 3 * sizeof(__u32);
}
void crush_init_workspace(const struct crush_map *map, void *v);