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udp: move scratch area helpers into the include file
So that they can be later used by the IPv6 code, too. Also lift the comments a bit. Signed-off-by: Paolo Abeni <pabeni@redhat.com> Signed-off-by: David S. Miller <davem@davemloft.net>
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2 changed files with 61 additions and 60 deletions
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@ -302,6 +302,67 @@ struct sock *__udp6_lib_lookup(struct net *net,
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struct sock *udp6_lib_lookup_skb(struct sk_buff *skb,
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__be16 sport, __be16 dport);
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/* UDP uses skb->dev_scratch to cache as much information as possible and avoid
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* possibly multiple cache miss on dequeue()
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*/
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#if BITS_PER_LONG == 64
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/* truesize, len and the bit needed to compute skb_csum_unnecessary will be on
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* cold cache lines at recvmsg time.
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* skb->len can be stored on 16 bits since the udp header has been already
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* validated and pulled.
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*/
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struct udp_dev_scratch {
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u32 truesize;
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u16 len;
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bool is_linear;
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bool csum_unnecessary;
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};
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static inline unsigned int udp_skb_len(struct sk_buff *skb)
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{
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return ((struct udp_dev_scratch *)&skb->dev_scratch)->len;
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}
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static inline bool udp_skb_csum_unnecessary(struct sk_buff *skb)
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{
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return ((struct udp_dev_scratch *)&skb->dev_scratch)->csum_unnecessary;
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}
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static inline bool udp_skb_is_linear(struct sk_buff *skb)
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{
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return ((struct udp_dev_scratch *)&skb->dev_scratch)->is_linear;
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}
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#else
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static inline unsigned int udp_skb_len(struct sk_buff *skb)
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{
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return skb->len;
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}
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static inline bool udp_skb_csum_unnecessary(struct sk_buff *skb)
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{
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return skb_csum_unnecessary(skb);
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}
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static inline bool udp_skb_is_linear(struct sk_buff *skb)
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{
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return !skb_is_nonlinear(skb);
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}
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#endif
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static inline int copy_linear_skb(struct sk_buff *skb, int len, int off,
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struct iov_iter *to)
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{
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int n, copy = len - off;
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n = copy_to_iter(skb->data + off, copy, to);
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if (n == copy)
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return 0;
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return -EFAULT;
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}
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/*
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* SNMP statistics for UDP and UDP-Lite
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*/
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