libceph: switch to calc_target(), part 2

The crux of this is getting rid of ceph_osdc_build_request(), so that
MOSDOp can be encoded not before but after calc_target() calculates the
actual target.  Encoding now happens within ceph_osdc_start_request().

Also nuked is the accompanying bunch of pointers into the encoded
buffer that was used to update fields on each send - instead, the
entire front is re-encoded.  If we want to support target->name_len !=
base->name_len in the future, there is no other way, because oid is
surrounded by other fields in the encoded buffer.

Encoding OSD ops and adding data items to the request message were
mixed together in osd_req_encode_op().  While we want to re-encode OSD
ops, we don't want to add duplicate data items to the message when
resending, so all call to ceph_osdc_msg_data_add() are factored out
into a new setup_request_data().

Signed-off-by: Ilya Dryomov <idryomov@gmail.com>
This commit is contained in:
Ilya Dryomov 2016-05-26 00:29:52 +02:00
parent a66dd38309
commit bb873b5391
7 changed files with 248 additions and 256 deletions

View file

@ -394,6 +394,13 @@ enum {
CEPH_OSD_FLAG_SKIPRWLOCKS = 0x10000, /* skip rw locks */
CEPH_OSD_FLAG_IGNORE_OVERLAY = 0x20000, /* ignore pool overlay */
CEPH_OSD_FLAG_FLUSH = 0x40000, /* this is part of flush */
CEPH_OSD_FLAG_MAP_SNAP_CLONE = 0x80000, /* map snap direct to clone id */
CEPH_OSD_FLAG_ENFORCE_SNAPC = 0x100000, /* use snapc provided even if
pool uses pool snaps */
CEPH_OSD_FLAG_REDIRECTED = 0x200000, /* op has been redirected */
CEPH_OSD_FLAG_KNOWN_REDIR = 0x400000, /* redirect bit is authoritative */
CEPH_OSD_FLAG_FULL_TRY = 0x800000, /* try op despite full flag */
CEPH_OSD_FLAG_FULL_FORCE = 0x1000000, /* force op despite full flag */
};
enum {