[PATCH] introduce TASK_DEAD state

I am not sure about this patch, I am asking Ingo to take a decision.

task_struct->state == EXIT_DEAD is a very special case, to avoid a confusion
it makes sense to introduce a new state, TASK_DEAD, while EXIT_DEAD should
live only in ->exit_state as documented in sched.h.

Note that this state is not visible to user-space, get_task_state() masks off
unsuitable states.

Signed-off-by: Oleg Nesterov <oleg@tv-sign.ru>
Cc: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
This commit is contained in:
Oleg Nesterov 2006-09-29 02:01:11 -07:00 committed by Linus Torvalds
parent 55a101f8f7
commit c394cc9fbb
4 changed files with 7 additions and 6 deletions

View file

@ -1761,10 +1761,10 @@ static inline void finish_task_switch(struct rq *rq, struct task_struct *prev)
/*
* A task struct has one reference for the use as "current".
* If a task dies, then it sets EXIT_DEAD in tsk->state and calls
* If a task dies, then it sets TASK_DEAD in tsk->state and calls
* schedule one last time. The schedule call will never return, and
* the scheduled task must drop that reference.
* The test for EXIT_DEAD must occur while the runqueue locks are
* The test for TASK_DEAD must occur while the runqueue locks are
* still held, otherwise prev could be scheduled on another cpu, die
* there before we look at prev->state, and then the reference would
* be dropped twice.
@ -1775,7 +1775,7 @@ static inline void finish_task_switch(struct rq *rq, struct task_struct *prev)
finish_lock_switch(rq, prev);
if (mm)
mmdrop(mm);
if (unlikely(prev_state == EXIT_DEAD)) {
if (unlikely(prev_state == TASK_DEAD)) {
/*
* Remove function-return probe instances associated with this
* task and put them back on the free list.
@ -5153,7 +5153,7 @@ static void migrate_dead(unsigned int dead_cpu, struct task_struct *p)
BUG_ON(p->exit_state != EXIT_ZOMBIE && p->exit_state != EXIT_DEAD);
/* Cannot have done final schedule yet: would have vanished. */
BUG_ON(p->state == EXIT_DEAD);
BUG_ON(p->state == TASK_DEAD);
get_task_struct(p);