bpf: Introduce bpf_prog ID

This patch generates an unique ID for each BPF_PROG_LOAD-ed prog.
It is worth to note that each BPF_PROG_LOAD-ed prog will have
a different ID even they have the same bpf instructions.

The ID is generated by the existing idr_alloc_cyclic().
The ID is ranged from [1, INT_MAX).  It is allocated in cyclic manner,
so an ID will get reused every 2 billion BPF_PROG_LOAD.

The bpf_prog_alloc_id() is done after bpf_prog_select_runtime()
because the jit process may have allocated a new prog.  Hence,
we need to ensure the value of pointer 'prog' will not be changed
any more before storing the prog to the prog_idr.

After bpf_prog_select_runtime(), the prog is read-only.  Hence,
the id is stored in 'struct bpf_prog_aux'.

Signed-off-by: Martin KaFai Lau <kafai@fb.com>
Acked-by: Alexei Starovoitov <ast@fb.com>
Acked-by: Daniel Borkmann <daniel@iogearbox.net>
Signed-off-by: David S. Miller <davem@davemloft.net>
This commit is contained in:
Martin KaFai Lau 2017-06-05 12:15:46 -07:00 committed by David S. Miller
parent 8ea4fae926
commit dc4bb0e235
2 changed files with 40 additions and 1 deletions

View file

@ -172,6 +172,7 @@ struct bpf_prog_aux {
u32 used_map_cnt;
u32 max_ctx_offset;
u32 stack_depth;
u32 id;
struct latch_tree_node ksym_tnode;
struct list_head ksym_lnode;
const struct bpf_verifier_ops *ops;