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Many architectures duplicate similar shell scripts. Convert x86 and UML to use scripts/syscalltbl.sh. The generic script generates seperate headers for x86/64 and x86/x32 syscalls, while the x86 specific script coalesced them into one. Adjust the code accordingly. Signed-off-by: Masahiro Yamada <masahiroy@kernel.org> Signed-off-by: Thomas Gleixner <tglx@linutronix.de> Link: https://lore.kernel.org/r/20210517073815.97426-3-masahiroy@kernel.org
31 lines
846 B
C
31 lines
846 B
C
// SPDX-License-Identifier: GPL-2.0
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/* System call table for i386. */
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#include <linux/linkage.h>
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#include <linux/sys.h>
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#include <linux/cache.h>
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#include <linux/syscalls.h>
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#include <asm/unistd.h>
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#include <asm/syscall.h>
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#ifdef CONFIG_IA32_EMULATION
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#define __SYSCALL_WITH_COMPAT(nr, native, compat) __SYSCALL(nr, compat)
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#else
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#define __SYSCALL_WITH_COMPAT(nr, native, compat) __SYSCALL(nr, native)
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#endif
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#define __SYSCALL(nr, sym) extern long __ia32_##sym(const struct pt_regs *);
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#include <asm/syscalls_32.h>
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#undef __SYSCALL
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#define __SYSCALL(nr, sym) [nr] = __ia32_##sym,
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__visible const sys_call_ptr_t ia32_sys_call_table[__NR_ia32_syscall_max+1] = {
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/*
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* Smells like a compiler bug -- it doesn't work
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* when the & below is removed.
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*/
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[0 ... __NR_ia32_syscall_max] = &__ia32_sys_ni_syscall,
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#include <asm/syscalls_32.h>
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};
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