Addressing some feedback from OZW owners. Added Copyright header + remove some options that are application specific and thus dont belong in the OZW options file

This commit is contained in:
John LaFontaine 2015-08-13 17:05:58 -07:00
parent 78a2dd0d5f
commit d14b1f9e88
20 changed files with 56 additions and 4 deletions

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@ -15,7 +15,5 @@
Devices) This option will make the UserCode CC stop on the first
"available" usercode slot rather than retrieve every one -->
<Option name="RefreshAllUserCodes" value="false" />
<Option name="ControllerPath" value="VID_10C4&amp;PID_EA60" />
<Option name="ThreadTerminateTimeout" value="5000" />
<Option name="NetworkMonitorInterval" value="30000" />
</Options>

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@ -620,7 +620,7 @@ exit 0</Command>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WINRT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>LITTLE_ENDIAN;WINRT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\tinyxml;..\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
@ -640,7 +640,7 @@ exit 0</Command>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WINRT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>LITTLE_ENDIAN;WINRT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\tinyxml;..\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>

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@ -4,6 +4,9 @@
//
// WinRT implementation of a cross-platform event
//
// Copyright (c) 2015 Microsoft Corporation
// All rights reserved.
//
// SOFTWARE NOTICE AND LICENSE
//
// This file is part of OpenZWave.

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@ -4,6 +4,9 @@
//
// WinRT implementation of a cross-platform event
//
// Copyright (c) 2015 Microsoft Corporation
// All rights reserved.
//
// SOFTWARE NOTICE AND LICENSE
//
// This file is part of OpenZWave.

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@ -4,6 +4,9 @@
//
// WinRT implementation of file operations
//
// Copyright (c) 2015 Microsoft Corporation
// All rights reserved.
//
// SOFTWARE NOTICE AND LICENSE
//
// This file is part of OpenZWave.

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@ -4,6 +4,9 @@
//
// WinRT implementation of file operations
//
// Copyright (c) 2015 Microsoft Corporation
// All rights reserved.
//
// SOFTWARE NOTICE AND LICENSE
//
// This file is part of OpenZWave.

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@ -4,6 +4,9 @@
//
// WinRT implementation of a HidController
//
// Copyright (c) 2015 Microsoft Corporation
// All rights reserved.
//
// SOFTWARE NOTICE AND LICENSE
//
// This file is part of OpenZWave.

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@ -4,6 +4,9 @@
//
// WinRT implementation of a HidController
//
// Copyright (c) 2015 Microsoft Corporation
// All rights reserved.
//
// SOFTWARE NOTICE AND LICENSE
//
// This file is part of OpenZWave.

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@ -4,6 +4,9 @@
//
// WinRT implementation of message and error logging
//
// Copyright (c) 2015 Microsoft Corporation
// All rights reserved.
//
// SOFTWARE NOTICE AND LICENSE
//
// This file is part of OpenZWave.

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@ -4,6 +4,9 @@
//
// WinRT implementation of message and error logging
//
// Copyright (c) 2015 Microsoft Corporation
// All rights reserved.
//
// SOFTWARE NOTICE AND LICENSE
//
// This file is part of OpenZWave.

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@ -4,6 +4,9 @@
//
// WinRT implementation of the cross-platform mutex
//
// Copyright (c) 2015 Microsoft Corporation
// All rights reserved.
//
// SOFTWARE NOTICE AND LICENSE
//
// This file is part of OpenZWave.

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@ -4,6 +4,9 @@
//
// WinRT implementation of the cross-platform mutex
//
// Copyright (c) 2015 Microsoft Corporation
// All rights reserved.
//
// SOFTWARE NOTICE AND LICENSE
//
// This file is part of OpenZWave.

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@ -4,6 +4,9 @@
//
// WinRT Implementation of the cross-platform serial port
//
// Copyright (c) 2015 Microsoft Corporation
// All rights reserved.
//
// SOFTWARE NOTICE AND LICENSE
//
// This file is part of OpenZWave.

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@ -4,6 +4,9 @@
//
// WinRT Implementation of the cross-platform serial port
//
// Copyright (c) 2015 Microsoft Corporation
// All rights reserved.
//
// SOFTWARE NOTICE AND LICENSE
//
// This file is part of OpenZWave.

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@ -4,6 +4,9 @@
//
// WinRT implementation of a cross-platform thread
//
// Copyright (c) 2015 Microsoft Corporation
// All rights reserved.
//
// SOFTWARE NOTICE AND LICENSE
//
// This file is part of OpenZWave.

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@ -4,6 +4,9 @@
//
// WinRT implementation of a cross-platform thread
//
// Copyright (c) 2015 Microsoft Corporation
// All rights reserved.
//
// SOFTWARE NOTICE AND LICENSE
//
// This file is part of OpenZWave.

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@ -4,6 +4,9 @@
//
// WinRT implementation of a TimeStamp
//
// Copyright (c) 2015 Microsoft Corporation
// All rights reserved.
//
// SOFTWARE NOTICE AND LICENSE
//
// This file is part of OpenZWave.

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@ -4,6 +4,9 @@
//
// WinRT implementation of a TimeStamp
//
// Copyright (c) 2015 Microsoft Corporation
// All rights reserved.
//
// SOFTWARE NOTICE AND LICENSE
//
// This file is part of OpenZWave.

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@ -5,6 +5,9 @@
// WinRT implementation of a base class for objects we
// want to be able to wait for.
//
// Copyright (c) 2015 Microsoft Corporation
// All rights reserved.
//
// SOFTWARE NOTICE AND LICENSE
//
// This file is part of OpenZWave.

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@ -5,6 +5,9 @@
// WinRT implementation of a base class for objects we
// want to be able to wait for.
//
// Copyright (c) 2015 Microsoft Corporation
// All rights reserved.
//
// SOFTWARE NOTICE AND LICENSE
//
// This file is part of OpenZWave.