mirror of
https://github.com/Fishwaldo/open-zwave.git
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Addressing some feedback from OZW owners. Added Copyright header + remove some options that are application specific and thus dont belong in the OZW options file
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20 changed files with 56 additions and 4 deletions
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@ -15,7 +15,5 @@
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Devices) This option will make the UserCode CC stop on the first
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"available" usercode slot rather than retrieve every one -->
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<Option name="RefreshAllUserCodes" value="false" />
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<Option name="ControllerPath" value="VID_10C4&PID_EA60" />
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<Option name="ThreadTerminateTimeout" value="5000" />
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<Option name="NetworkMonitorInterval" value="30000" />
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</Options>
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@ -620,7 +620,7 @@ exit 0</Command>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>true</CompileAsWinRT>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WINRT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>LITTLE_ENDIAN;WINRT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\..\..\tinyxml;..\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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@ -640,7 +640,7 @@ exit 0</Command>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>true</CompileAsWinRT>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WINRT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>LITTLE_ENDIAN;WINRT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\..\..\tinyxml;..\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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@ -4,6 +4,9 @@
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//
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// WinRT implementation of a cross-platform event
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//
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// Copyright (c) 2015 Microsoft Corporation
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// All rights reserved.
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//
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// SOFTWARE NOTICE AND LICENSE
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//
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// This file is part of OpenZWave.
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@ -4,6 +4,9 @@
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//
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// WinRT implementation of a cross-platform event
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//
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// Copyright (c) 2015 Microsoft Corporation
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// All rights reserved.
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//
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// SOFTWARE NOTICE AND LICENSE
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//
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// This file is part of OpenZWave.
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@ -4,6 +4,9 @@
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//
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// WinRT implementation of file operations
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//
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// Copyright (c) 2015 Microsoft Corporation
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// All rights reserved.
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//
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// SOFTWARE NOTICE AND LICENSE
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//
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// This file is part of OpenZWave.
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@ -4,6 +4,9 @@
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//
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// WinRT implementation of file operations
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//
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// Copyright (c) 2015 Microsoft Corporation
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// All rights reserved.
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//
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// SOFTWARE NOTICE AND LICENSE
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//
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// This file is part of OpenZWave.
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@ -4,6 +4,9 @@
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//
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// WinRT implementation of a HidController
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//
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// Copyright (c) 2015 Microsoft Corporation
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// All rights reserved.
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//
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// SOFTWARE NOTICE AND LICENSE
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//
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// This file is part of OpenZWave.
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@ -4,6 +4,9 @@
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//
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// WinRT implementation of a HidController
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//
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// Copyright (c) 2015 Microsoft Corporation
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// All rights reserved.
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//
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// SOFTWARE NOTICE AND LICENSE
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//
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// This file is part of OpenZWave.
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@ -4,6 +4,9 @@
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//
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// WinRT implementation of message and error logging
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//
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// Copyright (c) 2015 Microsoft Corporation
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// All rights reserved.
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//
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// SOFTWARE NOTICE AND LICENSE
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//
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// This file is part of OpenZWave.
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@ -4,6 +4,9 @@
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//
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// WinRT implementation of message and error logging
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//
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// Copyright (c) 2015 Microsoft Corporation
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// All rights reserved.
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//
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// SOFTWARE NOTICE AND LICENSE
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//
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// This file is part of OpenZWave.
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@ -4,6 +4,9 @@
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//
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// WinRT implementation of the cross-platform mutex
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//
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// Copyright (c) 2015 Microsoft Corporation
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// All rights reserved.
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//
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// SOFTWARE NOTICE AND LICENSE
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//
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// This file is part of OpenZWave.
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@ -4,6 +4,9 @@
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//
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// WinRT implementation of the cross-platform mutex
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//
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// Copyright (c) 2015 Microsoft Corporation
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// All rights reserved.
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//
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// SOFTWARE NOTICE AND LICENSE
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//
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// This file is part of OpenZWave.
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@ -4,6 +4,9 @@
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//
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// WinRT Implementation of the cross-platform serial port
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//
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// Copyright (c) 2015 Microsoft Corporation
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// All rights reserved.
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//
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// SOFTWARE NOTICE AND LICENSE
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//
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// This file is part of OpenZWave.
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@ -4,6 +4,9 @@
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//
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// WinRT Implementation of the cross-platform serial port
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//
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// Copyright (c) 2015 Microsoft Corporation
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// All rights reserved.
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//
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// SOFTWARE NOTICE AND LICENSE
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//
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// This file is part of OpenZWave.
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@ -4,6 +4,9 @@
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//
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// WinRT implementation of a cross-platform thread
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//
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// Copyright (c) 2015 Microsoft Corporation
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// All rights reserved.
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//
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// SOFTWARE NOTICE AND LICENSE
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//
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// This file is part of OpenZWave.
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@ -4,6 +4,9 @@
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//
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// WinRT implementation of a cross-platform thread
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//
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// Copyright (c) 2015 Microsoft Corporation
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// All rights reserved.
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//
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// SOFTWARE NOTICE AND LICENSE
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//
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// This file is part of OpenZWave.
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@ -4,6 +4,9 @@
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//
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// WinRT implementation of a TimeStamp
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//
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// Copyright (c) 2015 Microsoft Corporation
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// All rights reserved.
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//
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// SOFTWARE NOTICE AND LICENSE
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//
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// This file is part of OpenZWave.
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@ -4,6 +4,9 @@
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//
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// WinRT implementation of a TimeStamp
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//
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// Copyright (c) 2015 Microsoft Corporation
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// All rights reserved.
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//
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// SOFTWARE NOTICE AND LICENSE
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//
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// This file is part of OpenZWave.
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@ -5,6 +5,9 @@
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// WinRT implementation of a base class for objects we
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// want to be able to wait for.
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//
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// Copyright (c) 2015 Microsoft Corporation
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// All rights reserved.
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//
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// SOFTWARE NOTICE AND LICENSE
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//
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// This file is part of OpenZWave.
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@ -5,6 +5,9 @@
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// WinRT implementation of a base class for objects we
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// want to be able to wait for.
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//
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// Copyright (c) 2015 Microsoft Corporation
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// All rights reserved.
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//
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// SOFTWARE NOTICE AND LICENSE
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//
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// This file is part of OpenZWave.
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